Posts Tagged ‘The Old Republic’

Star Wars: The Old Republic – Flashpoint

Saturday, July 30th, 2011


A new video of a Flashpoint. It looks ready to me, time to get this done and started!!! Looks like it’s coming at the end of the year.

SWTOR – Pre-order from this site and avoid fees

Monday, July 25th, 2011

You can already pre-order from amazon, link on the right, and get:

Pre-order Bonus Offer
Pre-Order Star Wars: The Old Republic and get early game access and a color stone to change your weapon effect. A one-time use code for early game access and color stone will be sent to you via email after you have completed your purchase. Limit one code per customer. Codes tied to canceled orders will be deactivated. Amazon reserves the right to change or terminate this promotion at any time. Offer valid when shipped and sold by Amazon.com, while supplies last.

You also do not have to pay the $5 to Origin!

Star Wars: The Old Republic – New Trailer Chose your Character!!!

Saturday, July 23rd, 2011

New trailer, with some info on the characters.

 

Star Wars: The Old Republic (SWTOR) – Pre-order to begin… tomorrow?

Wednesday, July 20th, 2011

Several reports are mentioning that SWTOR pre-order is to begin tomorrow from the Origin store.

BioWare did mention that they were going to have several big announcements in Comic-con.

This is good news! but you need to be awake and 2 am to get the offer.

Below a pic of the contents of the Collectors Edition.

 

 

 

 

 

 

 

 

 

 

 

This collectors edition has the following.

– Exclusive Darth Malgus statue by Gentle Giant
– Star Wars: The Old Republic game disks in collectible metal case
– The Journal of Master Gnost-Dural annotated by Satele Shan
– Old Republic galaxy map
– Custom Security Authentication Key
– Exclusive Music of Star Wars: The Old Republic CD
– High-quality collector’s edition box

In-game items:
– Flare Gun: Fires flares into the air.
– Training Droid: Hovers at your side for combat assistance.
– HoloDancer: Project your own holographic dancer.
– HoloCam: Keep visual records of in-game adventures.
– STAP: Sleek and unique in-game vehicle.
– Exclusive Mouse Droid: Spunky droid to join your adventures.
– Exclusive Collector’s Edition Store: Unique in-game vendor with a dynamic assortment of items.

All for a “reasonable” $150.

GameSpy Article

Star Wars: The Old Republic – Bounty Hunter Progression

Friday, July 1st, 2011

Here is the video for the bounty hunter, it looks badass just like all of them.

 

 

SWTOR – New Trailer Chose your side!

Thursday, June 30th, 2011

I was half expecting it to say when it was going live, but nothing yet, I suspect it’s getting close!

MMO News – Star Wars Galaxies to Finish in December

Friday, June 24th, 2011

The veteran MMO is set to finish it’s run by December 2011.

I imagine, and hope, that this is because SWTOR is coming out soon enough that SOE felt the game would not perform very well.

The Galaxy will end December 15th with a “Galaxy Ending Event”.

Interesting!

SOE Link

Here is hoping we will see SWTOR before the end of the year.

Star Wars: The Old Republic – WoW Clone?

Tuesday, June 14th, 2011

So what? WoW is a MEGA successful MMO, why is it bad if the game take the good aspects from WoW?

I played WoW for close to 6 years non-stop, and it was because I cared for my characters and the area I was on and the story, if BioWare takes that and moves it to the next level, and believe me, just coming even to WoW it will be a huge accomplishment.

I will be playing SWTOR from the beginning, and if it comes with an immersive story, high quality and incredible support, and add on it the amazing sense of discovery and accomplishment that WoW had at the beginning, I’ll be playing it for years too.

I do miss WoW, I might restart on the next expansion, maybe, if SWTOR is not out yet.

If SWTOR can deliver the same kind of storytelling that we had in Cataclysm, I’ll be a happy camper.
http://www.eurogamer.net/articles/2011-06-14-bioware-counters-star-wars-mmo-criticism

Star Wars: The Old Republic – More Hands On!

Monday, June 13th, 2011

Even More hands on reviews from several other people who had the opportunity to go to E3.

One very common theme is that the game looks good, it plays good, but it’s no different from other A list MMOs, and that is OK!, I know we would love if this game would be a revolutionary way to play MMOs, a neural interface system that allows you to live like a Jedi for a couple of hours a night.

It’s not that, and it’s not aiming to be that, it wants to be a very good story wrapped up in an MMO, and I have found that, yes there are hardcore raiders that will be able to spend hours upon hours wiping to a raid boss and call it fun, but the vast majority of people want a casual approach and a good story to follow and SWTOR appears to be ready to deliver that.

http://massively.joystiq.com/2011/06/13/e3-2011-hands-on-impressions-of-star-wars-the-old-republic/

SWTOR Dev Tracker – Death Penalties

Sunday, June 12th, 2011

I agree with the developer, although making everything TOO easy will not be the best thing for the game, there has to be a balance, if the mission is difficult and I’m going to die and getting back to where I was is going to take for ever, it’s not fun.

Originally Posted by BDreason
And the response from Georg is ridiculous as well. You took away corpse runs because beat testers didn’t like it? Of course the beta testers didn’t like corpse running… nobody does. That’s why it’s called a PENALTY for death.

Honestly, they may as well rename this game Carebears in Space if they plan on caving to every players request.

No. I’m a bit amazed (just kidding, this is the internet) that you think we would operate like that. But yes – if 95% of testers tell you that you have a problem, you listen. You don’t shut your ears and sing to yourself ‘they’re carebears, they hate any penalty’.

We added this option because the impact of the ‘walk back from medcenter’ penalty, in our game, is huge – worse than in comparable MMOs. Here’s why:

http://www.swtor.com/community/showthread.php?p=6674889#edit6674889

The distances in a world that is built to scale, on planets like Tatooine, are vast.

A lot of the content is not instanced and is open world and you don’t enjoy fighting your way back deep into the objective areas when you die. We’re not talking about 1-3 minutes of walking. In some cases, we’re talking about 10-15 minutes of repeating content. That’s not fun.

As Daniel explained, we’re not shy of making challenging content that is interesting to overcome.

But content does not get more challenging by giving it a harsh, repetitive death penalty – penalties just happen after the fact and do not, in any way or form, make the content more challenging, fun or even difficult.

The only challenge a really harsh death penalty adds is to player’s patience or tolerance to repeating the same content over and over. Most people don’t find that fun, and we don’t either.

By adding this system, we are able to create content that kills the player once or twice until they figure out how to overcome it. We can create challenges and players are given a chance to overcome them. They can afford to fail, regroup and try again instead of spending 15 minutes sitting around while some player tries to make his way back to the group.

If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don’t have infinite patience and time), The Old Republic will not be your game. That does not mean we’re attempting to make an extremely easy game with no challenge.

http://www.swtor.com/community/showthread.php?p=6674889#edit6674889